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The Little Things in Worldbuilding

Many beginning authors consider worldbuilding as a need to flesh out an entire city, planet, or even a small spiral arm of a galaxy. They spend countless hours focusing on where to place all of the individual buildings then coming up with a “cool” name for each area. I went through this phase in the 1970’s and 80’s when I wrote over three hundred Dungeons and Dragons modules for my friends to enjoy every weekend. I have books filled with individual floor plans for all of the buildings in the capital city of Bali, including the majority of the furnishings and who lives and/or works there.

When it comes to worldbuilding for fiction, I learned over time to come up with an overall skeleton structure for a particular culture and then let it develop naturally. There’s no need to have a detailed floorplan of the butcher shop next to the tavern unless there’s a reason for the characters to go inside and buy a porkchop. There’s no use in working out the personnel structure of the guards, the gentry, or the street sweepers unless the characters will be interacting with them. By developing the broad strokes as the need arises, it keeps me focused on what is needed for the story at that moment. Worldbuilding, like researching, can become an endless black hole that sucks in all available free time if you don’t pay attention. It keeps me writing story instead of planning nifty things that only I will get to see in dusty old journals that get buried over the years.

If you think about the worlds that you’ve read over the years, there are some that will always stick out in your memory. I’ve found that those worlds do have plenty of broad worldbuilding for the setting, but it’s the little things that really make those worlds come alive in your head. A common example is The Hobbit. We’re set up with a quick explanation of what a hobbit is and that they live in a house built into the side of a hill — and not a nasty, slimy hole filled with the ends of worms and an oozing smell. Tolkien goes on to explain that hobbits love comfort, food, and drink. A couple of sentences and we’re already grounded when it comes to these light-hearted mythical creatures.

At this point we see Bilbo sitting outside smoking some pipe-weed. This is the kind of small detail that can transform a scene and make it rich and lively. He could’ve been just looking at the pretty sunrise and sitting there, waiting for something to happen to him, but Bilbo is already active with his world. He’s enjoying his morning smoke when Gandalf wanders by. Again, the small details about Gandalf’s background are sprinkled generously to immediately capture the attention of the reader, and it’s masterfully done. We want to know more about this wizard and the adventures he’s been on! We’re immediately set up with two characters who are almost opposites (yet respectful of each other). Tension is added to the story just from the worldbuilding and histories of the characters.

This is the classic setup for a novel, where the main character is shown enjoying his normal life in their normal world when something comes along and changes everything. This unbalance (usually) gets resolved over the story and the ending shows the protagonist getting used to their “new normal”.

That beginning spot where Bilbo is puffing away and getting a bit annoyed at Gandalf for butting into his quiet morning, only to be dressed down after Gandalf reads Bilbo the riot act “as if Gandalf was selling buttons at his door”, shows a lot of subtle worldbuilding mixed into the plot. We learn a bit more about the culture of the hobbits and, at least at first, that this particular hobbit starts off with a cheerful outlook. When the idea of adventures pop up in conversation we discover that hobbits like being predictable, and that there are no adventurers around Hobbiton. The droplets of culture are helping to build out the world of the Shire without being obtrusive. Instead of handing the reader a laundry list of boring and sometimes unnecessary information, Tolkien slips us small doses that we can consume without getting bored.

When it’s time to show us the world you’re imagining, consider allowing us to sip from your fountain pen instead of chucking us into a barrel of inky details. The buildup will help us see your vision one image or cultural display at a time.

Guy Anthony De Marco

Guy Anthony De Marco, MFA, is an Italian-American speculative fiction author; a Graphic Novel Bram Stoker® and Scribe Award finalist; winner of the HWA Silver Hammer Award; a prolific short story and flash fiction crafter; a novelist; a poet; an invisible man with superhero powers; a game writer; a disabled US Navy veteran, and a coffee addict. One of these is false. A writer since 1977, Guy is a member of the following organizations: SFWA, IAMTW, ITW, RWA-PRO, WWA, SFPA, ASCAP, MWG, SWG, HWA, IBPA. He hopes to collect the rest of the letters of the alphabet one day. Additional information can be found at Wikipedia.

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